For first-time creators and buyers
Your first launch, one step at a time
- Step 1
Decide what the token is for
Write one or two plain sentences. If you cannot explain it simply, buyers will not understand it either.
Pick a ticker that is short, easy to say, and not already used by a big token.
- Step 2
Choose the network
Pick where your community already is. Fees and wallets differ by chain, so go where your buyers can easily pay.
Solana and Base have cheap trades. Ethereum costs more per trade.
- Step 3
Set a fee you can live with forever
Your starting fee becomes the ceiling. Lower is friendlier to traders; you can always cut it later, never raise it.
A lower fee makes trading cheaper. A higher fee funds more rewards and buybacks.
- Step 4
Split the fee
Decide how much goes to you, to holders, to buybacks and to the burn. Buyers will see this split before they buy.
Buyers see your own cut on the rule card, so think about how it reads to them.
- Step 5
Plan the opening
Turn on the fair opening so bots do not grab the first block. 10 seconds is a good start; up to 60 is allowed.
You can also cap wallet size for the first minutes.
- Step 6
Read your rule card, then save
The rule card is what every buyer sees first. Read it as if you were a stranger. Save the draft and export it as a backup.
Drafts live in your browser. Export one if you switch devices.
Buying someone else's token?
Three checks that take a minute and catch most traps, whatever launchpad it came from.
- 1
Get the address from the source
Copy the contract from the project's own X or website, never from a reply or a DM. Paste it into the live market search to make sure the name matches.
- 2
Run the safety scan
Look for red lines first: cannot sell, hidden owner, balances that can be changed. Then read the yellow ones: changeable tax, mint power, freeze power.
- 3
Look at the pool and holders
On the token page, check liquidity and the top 10 holders. A tiny pool or one wallet holding a third of the supply means the price can drop hard.
Words you will see
- Contract address
- The token's unique ID on the chain. Always copy it from the official source; look-alike tokens use the same name with a different address.
- Liquidity pool
- A pot of your token and a paired coin that lets people trade. The bigger it is, the less the price jumps on each trade.
- Market cap
- Price multiplied by the number of tokens out there. It tells you the size of the token, not how much money is in it.
- Trade fee
- A small share of each buy and sell. On Zephyron it is split between creator, holders, buyback and burn.
- Buyback
- Using fees to buy the token from the pool. It adds steady buying pressure.
- Burn
- Sending tokens to an address nobody controls. Supply shrinks for good.
- Sniper
- A bot that buys in the very first second and sells to the people who come after.
- Rug pull
- When a creator pulls the pool or changes the rules to take buyers' money. Zephyron's rules are built to block the usual ways.
- Honeypot
- A token you can buy but not sell. The safety scan checks for this.
